AmigaAMPUPDATE LOG
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12.02.2010
18.11.2009
30.07.2009
  • AmigaAMP 2.22 released
    I've added some AREXX commands so that scripts can get the currently playing track / artist / album from AmigaAMP. This can be used for 'now playing' messages in chats or to drive front panel LCDs.
24.02.2009
  • AmigaAMP 2.20 released
    This version features improved the GadTools GUI OS4 compatibility, support for OS4 mouse wheel events and better loading of M3U playlists. Enjoy!
12.01.2007
  • New set of Engines released
    This release fixes an uninitialised pointer bug which caused crashes and corrupted memory. The WarpUP version terminates correctly again.
05.01.2007
  • AmigaAMP 2.18 released
    The distribution is now divided into base package (AmigaAMP.lha) and separate archives for the decoding engines depending on which architecture you're running it on. The base package will run using mpega.library and sndfile.library. The so called decoding engines will add extra features like high quality decompression, graphic equalizer (currently for MP2/MP3 only) and high accuracy analyzers and scopes. Currently the decoding engine is available for the following architectures:
    • m68k-amigaos - Classic AmigaOS 3.x
      Too demanding for an original classic Amiga but a good choice for fast emulators like WinUAE / Amiga Forever
    • ppc-powerup - AmigaOS 3.x with PowerUP or MorphOS
      This is historically the very first implementation. It makes use of direct ppc.library calls from within AmigaAMP, so it's called 'internal'.
    • ppc-warpup - AmigaOS 3.x with WarpUP
      This is technically a separate executable running as a normal AmigaOS taskand acting like a plugin. It's called 'external' just like the m68k and the OS4 versions.
    • ppc-amigaos - AmigaOS 4 final
      It works exactly like the WarpUP and the m68k versions but it's compiled specifically for OS4.
      This is the first release and probably still slightly buggy. However, all betatesters so far could not reproduce bugs which are clearly related to the decoding engine executable. For some it crashed but the reason is yet unknown.
      If you can clearly reproduce a bug/crash then please contact me via email and I'll send you a special debug-version for testing. All I need is your GrimReaper log incl. stack trace then.
16.09.2006
  • AmigaAMP 2.17 released
    This version features improved skipping of broken headers, e.g. ID3v2. It can also deal better with playlists containing some special Windows characters. The decoding engines are still based on the common codebase but have undergone some minor bugfixing and cleanup. An OS4 version is still planned but unless someone at Hyperion decides to finally send me the OS4 developer prerelease it will have to wait.

  • Discussion board user profile changed
    Since more and more people are trying to exploit the user profiles by filling them with spam and weblinks I've decided to remove those entries from the profile editing page.
17.08.2006
  • Discussion board temporarily closed
    I'm on a business trip again, so the board will be closed for a while. I'll let you know when I'm back. :)
31.05.2006
  • Discussion board reopened
    I'm back, so the board is active again. Looking forward to your comments! :)
05.05.2006
  • Discussion board temporarily closed
    I'm on a business trip, so the board will be closed for a while. I'll let you know when I'm back. :)
02.03.2006
  • Engine updates removed
    Since the engine updates seem to do more harm than good I've removed them again. Please revert back to the engines from the AmigaAMP 2.16 distribution.

    If you've got questions please use the discussion board first. I will check it regularly.
26.02.2006
  • Engine updates
    I've recomiled all engines from the new codebase once again after cleaning up the resource allocation and deallocation routines. There should be no memory leaks any more and the "unfreed signals" bug under OS4 should be gone as well.
    [see download page]
12.12.2005
  • AmigaAMP 2.16 released
    Most of the changes have taken place 'behind the scenes' this time. I've merged the PowerUP and the WarpUP decoding engines into a common codebase making it easier to port it to different platforms. The first new version I've added is one for the good old 68k processor. A real 68060-50 is not fast enough to handle this but an emulated one often is! So if you want to have increased decoding accuracy (better sound quality) and MP2/MP3 EQ on your Amiga Emulator then download and install the AmigaAMP 68k Decoding Engine v2.16 as well.
08.12.2005
  • Beta version of 68k decoding engine
    I've compiled the external decoding engine for 68k. It's too slow to run on an original Amiga but today's emulations are usually faster. So if you're a happy WinUAE or Amithlon user you might want to give it a try.
27.09.2005
  • Discussion board reopened
    I'm back fom holiday, so the board is active again. Looking forward to your comments! :)
01.09.2005
  • Discussion board temporarily closed
    I'm on holiday, so the board will be closed for a while. I'll let you know when I'm back. :)
24.07.2005
  • AmigaAMP 2.15 released
    Once again some minor bugfixes. The PPC engines now can handle changes of the playback frequency within MP3 files or streams. Also I've slightly improved the error robustness so hopefully the PPC decoder doesnt crash because of malicious MP3 files any more. Streaming from slow shoutcast servers has been improved, too.
23.07.2005
  • Happy Birthday Amiga!
    20 years ago the Amiga was introduced at the Lincoln Centre in New York. Some of its unique features are still unmatched today!
06.02.2005
  • AmigaAMP 2.14 released
    Some more bugfixes: No http requesters any more when trying to play a shoutcast stream while LoadBuffer is set to FILE and more reliable streaming from servers sending the data in very small packages.
28.12.2004
  • Fixed broken links
    I've fixed the broken links to the MPEGit and MAS-PLAYER pages.
23.12.2004
  • AmigaAMP Prefs updated
    Sorry, the version included in the AmigaAMP 2.13 archive will crash under OS4. If you experience problems please download the corrected version.
22.12.2004
  • AmigaAMP 2.13 released
    It's Christmas Time! :)

    Ok, just bugfixing this time and no new features but that's better than nothing, isn't it? OS4 users might be interested in the revised mpega.library support so that it now works correctly with libmad as well. Directories containing brackets are no longer rejected when trying to add them to the playlist and an ID3 reading bug after using the prefs program is gone as well.
20.05.2004
  • AmigaAMP 2.12 released
    I'm almost certain that I've forgotten to fix some of the known bugs but I'm also certain that I've finally fixed some of them! :))

    Some WSZ skin files have their images stored in a subdirectory rather than the top level. This is now supported. Newer versions of ID3v2 tags still can't be read but at least they don't prevent AmigaAMP from loading the classic ID3v1 tags any more.
11.01.2004
15.11.2003
  • AmigaAMP 2.10 released
    Yes I know it's been a long time! I've mainly cleaned up the code, fixed some minor bugs and updated the shoutcast streaming routines.
17.06.2002
  • New AmigaAMP Discussion board
    There is a new AmigaAMP discussion board. It makes heavy use of cascading style sheets, so most Amiga browsers will display the simple version instead of the fancy one.

    If you've got problems regarding AmigaAMP please try to discuss it there instead of sending me an email.
14.06.2002
  • AmigaAMP 2.9 released
    Finally after being able to get my PPC Amiga up and running again I managed to compile this final release of AmigaAMP 2.9.

    I have very little time for future development and almost no time for support. You still may send me e-mails with bugreports and ideas but they will probably remain unanswered.

    To put it short: It works on my machine. If it doesn't work on yours - bad luck! But it's free! :)

  • Mailing list discontinued
    The old version of MajorDomo that this list was running on couldn't be made spam-proof, so Marc and I decided to shut it down.

    It will be re-opend as a webinterface based discussion board soon.


Thomas Wenzel, 12.02.10
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